Lordbound
In display here is the process behind a quest I had to design as an intake test for the Lordbound Quest Team. I had to follow parameters set by the quest lead, covering essential steps to create a quest that excelled both in a narrative and technical sense. This included designing a compelling NPC for players to interact with, engaging gameplay, and simple, but effective, level design.
The process images are followed by some promotional screenshots of levels designed by the team, a taste of the kinds of environments I will be populating with engaging quest design.